About Bitcount Prop Double Ink.
Bitcount is perfect for creating layered typographic effects using different colors and font styles. A slight shift in position creates shadows, highlights, and 3D effects. If you want to reproduce a certain combination on your own site, download Bitcount, copy the HTML/CSS, and integrate the code into your site. Or just keep playing!
To contribute, please see github.com/petrvanblokland/TYPETR-Bitcount.
Bitcount
Introduction
Bitcount is a family of styles, where the core shape of letters has been reduced to the minimal number of pixels possible. We need at least 5 vertical pixels of x-height to draw “a” and “e”. Adding the minimum of 1 pixel as ascender and 1 pixel as descender, the minimum grid is 5 pixels wide and 7 pixel high. Here the Bitcount Single Regular is shown.
The large number of styles in the Bitcount family come from the virtually infinite amount of variations that are possible, even with this small amount of 35+ pixels. The styles vary in articulation of accent shapes, one or two pixel stems, roman or slanted, normal or condensed. And all of this with a range of pixels shapes, such as large/small circles and large/small squares. Here showing respectively Bitcount Single Regular Circle, Bitcount Double Regular Circle and Bitcount Single Regular Square.
In order to find the best selection of styles for a specific task, this “manual” is available, illustrated with a large number of examples.
And even Python/DrawBot programs are available for users who want to dive into it to that level of detail. E.g. to create similar animations to the ones shown in this manual.
Usage
There are many ways to use Bitcount. To name a few from practice:
- As decorative type design, e.g. by combining a number of layers, each with their own pixel shape, color and transparency.
- Layers can be used to simulate 3-D effects – suggesting shadow and globes with highlights – by not centering them on purpose.
- As type design for usage in hardware devices (such as running LED-displays) where there is very limited space, or if there is a fixed grid.
- As display type in very small sizes in very low resolution or as hard-core bitmap fonts, e.g. to build into low-resolution devices, such as displays and printers.
- As template for physical type, e.g. with LEGO bricks, flower-pots or lights behind a grid of windows in a building.
Decorative designs
Since most of the Bitcount letters within the same variant (Grid, Mono, or Prop) have identical spacing, they can be used in overlapping layers to create colorful decorative type.
Multiple layers of Bitcount generate an infinite amount of pixels shape combinations.
The animated examples give fast overview of possible combination, in plain or transparent colors.
For a whole letter this would look like this:
Here is an overview of 3 random layers. Each of these combinations can be used as pixel shape for any layer combination of Bitcount letters.
Running LED-displays
Example of Bitcount Grid Double with fixed height in 7 pixel grid display and fixed monospaced width of 6 pixels. Note the use of Bitcount Grid Double Italic to simulate the slanted delay of electronics in physical LED-displays with running text.
Example of Bitcount Prop Single with height of 10 pixels, with extended ascenders and descenders (by OpenType Features) and proportional spacing. Also here, Bitcount Prop Single Italic is used to slant the running text.
Low resolution screens
Weight variations can be made by altering the pixel size (or intensity), instead of adding more pixels. Although the 2-pixel contrast stem of the Double variant in this example could be interpreted as bold, it is compensated by using very small or light pixels.
Overview of typographic values
Spacing
There are three spacing variants in the Bitcount family: Grid, Mono and Prop. The variants Grid and Mono are “monospaced”, all letters have the same width of 6 pixels. Since letters as “l” and “i” normally need less spacing, the fixed width is bridged by adding serifs where necessary, although the basics of Bitcount is sans-serif. In the Prop variant all letters have their own widths, dependent on the space they need, but all widths are rounded to whole pixels distances.
Tracking
The internal measures of the font is defined in a way that it is easy to measure. Each pixel has a distance of 100 units of the total 1000 units of the Em-square. This means that the width of a pixel (and thus of the spacing) is 1/10 of the font size. This way tracking can be calculated. For each extra pixel to the spacing of letters, Adobe InDesign needs a tracking of 10.
Kerning
Since the Grid and Mono are monospaced variants, by definition they cannot have any kerning. All letters in all combinations have a width of 6 pixels. That is different in the Prop variant. Letter combinations have their own kerning value, to optimize their spacing. In the design of Bitcount Prop all capital-capital combination have two pixels spacing, where capital-lowercase have a spacing of one pixel. This difference is solved by kerning.
As with spacing and tracking, all kerning is rounded to whole pixels. In traditional typographic spacing this may not always be exactly right, in the matrix-grid of Bitcount, the designed spacing is the “best possible”, given the limitations of the grid.
Ascenders and descenders
Grid
All letters in the Grid variant have a total height of not more than 7 pixels, one pixels for ascenders and one pixel for descenders. As it is impossible to express articulation in the shape of accents, they are all reduced to one or two pixels. The size of accented capitals it reduced to 5 pixels to accommodate the accent on top. This makes the capital shape identical to the small-caps. Here showing the accent letters “AÁÃaáã” using Grid and Mono on their grids of respectively 7 pixels and 10 pixel high.
Mono and Prop
In the Bitcount Mono and Prop variants capital, ascenders and descender heights can be extended using one or all of the stylistic OpenType Features Extended capital, Extended ascender and Extended descender.
Extending the capitals is made as a separate OT-feature, so the user can choose to make the capitals the same size as the ascenders (7 pixels), or use the set that is one pixels smaller (6 pixels).
x-height and cap-height
The standard x-height for all Bitcount variants is 5 pixels.
The smallest proportions can be found in the Grid variant. Lowercase letters are mostly made with a grid of 5 x 5 pixels. In the standard grid of 5 x 7, that leaves room for one pixel ascender and one pixel descender.
Contrast and weight
Due to the nature of pixel letter in such low resolution, there is almost no freedom to express contrast in letterforms. The difference between thick and thin areas comes from the distance between close horizontal adjacent pixels (darker) and the larger distance between diagonal pixels (lighter). Often this happens in places where the contrast should be the other way around.
Within the limitations of what is possible:
- Single and Double variants
- OT-Feature Contrast pixel
- Size and shape of pixels
Single and Double variants.
Bitcount provides two ways of controlling the contrast. The variants Single and Double respectively have letters with one and two pixel stems. Although this difference can be interpreted and used as “Roman” and “Bold”, it is not necessarily the only usage. The Double (with more expression of the tick-thin relation on the right spot).
OT-Feature Contrast pixel
In Single variant there is an OT-Feature available to add a pixel where contrast is needed, especially in the diagonal connections. Of course this feature only works if there enough space, such as “O” and “C”.
In the Double variants is the feature selected by default. There the OT-Feature No contrast pixel is necessary to turn the contrast pixel off.
In the OT Feature Condensed selection, the extra contrast pixel is not available, due to the restriction of space.
Size and shape of pixels
The base package of Bitcount includes four sizes/weight for each unique pixel shape. There are five sizes of Circles (Light, Book, Regular, Medium and Bold) and there are five corresponding sizes of Square and Plus pixels. The Regular weight is by definition the size of pixels that exactly fit the grid of 100 units. Future releases of Bitcount packages will include more weights and shapes.
Due to the difference area coverage of Circles and Squares, their visual weight is not equal. This can also be used by the designer as an expression for typographic weight difference.
Within the range of similar pixels shapes the weights are relative. For the sake of consistency, the weight name refers to the size of the pixel, not the optical weight. This is best visible in the pixels where the inside is open. Here is an example of the Line Circle pixel variant by weight.
And here is an example of the Line Square pixel variant by weight.
Completing the types of pixels shapes in the basic package of Bitcount, this is the weight range of the Plus shape.
The line width and the size of all Plus pixels is adjusted to the size of the Line pixels. This gives the option to “cut” a cross from the other pixels, such as Line Circle and Square in multiple layers. Visualized in this animation of layers:
Width
The Single variants implement an OT-Feature Condensed that does display much of the glyph set as condensed. For the monospaced Grid and Mono variants this means that one pixel is added to the right side of each letter, to keep the same monospaced width of 6 pixels. But the optically wider spacing is not a problem, especially when used is small sizes.
For the Prop variant it means that the condensed letters are spaced one pixel more narrow than the monospaced.
Italic
In Bitcount a separation is made between the italic (slanted) angle of the stems (defined by the selection of the font style), and the italic shapes of letters (by selecting the OpenType Feature). This means that all 4 combination are available to the user.
An alternative “g” is available as OT-Feature, but due to the complexity of the shape at low resolution, it is not made default for upright-roman (as it could have been in a regular type design).
The Circle pixel shapes are not altered when slanted. But the Square pixels (and others with straight sides) are using slanted versions of the pixel shape to make the stems appear to be slanted.
Glyph set
Small-caps
Both OT-Feature Lowercase to small-caps and Captial to small-caps are implemented for all Bitcount variants.
Conversion with Lowercase to small-caps looks like this for the Mono Single variant:
And like this for the Prop Single variant:
Conversion with OT-Feature Capital to small-caps looks like this:
Figures in Single
Bitcount implements seven sets of figures for the Single variant and five sets for the Double variant. In the example image they are showing in order of:
Mono Single figures on fixed width of 6 pixels.
Mono Single condensed figures on fixed width of 6 pixels (using the OT-Feature Condensed).
Mono Single figures width extended height on fixed width of 6 pixels (using the OT-Feature Extended capitals).
Mono Single condensed figures extended height on fixed width of 6 pixels (using the OT-Feature combination Extended capitals and Condensed).
Mono Single lowercase figures on fixed width of 6 pixels (using the OT-Feature Lowercase figures).
Mono Single lowercase figures on fixed width of 6 pixels (using the OT-Feature combination Lowercase figures and Condensed).
Mono Single small-cap table figures on fixed width of 6 pixels (using the OT-Feature Lowercase to smallcaps).
Mono Single small-cap table figures on fixed width of 6 pixels (using the OT-Feature combination Lowercase to small-caps and Condensed).
Prop Single with OT-Feature Fraction enabled on proportional width. The use of fractions is limited in this low resolution of 2x4 pixels (where the only possible design option for the zero is two horizontal lines), but for completeness it is good to have the full characters set available in fonts like this. Also the readability of fractional figures is very much dependent on the context, the shape and size of the pixels. It is up to the designer to decide if usage is appropriate in a given situation.
Both Prop Single and Prop Double include the OT-feature tnum (table numbers), which will force the figures (and some related characters like valuta, period, and comma) to a fixed width of 6 pixels.
Figures in Double
As the Double does not have a Condensed OT-feature, there is only four sets of figures.
Mono Double figures on fixed spacing width of 6 pixels.
Mono Double figures width extended height on fixed spacing width of 6 pixels (using the OT-Feature Extended capitals).
Mono Double small-cap table figures on fixed width of 6 pixels (using the OT-Feature Lowercase to smallcaps).
Prop Double with OT-Feature Fraction enabled on proportional width.
In all variant styles there are alternate slashed zeros available as OT-Feature zero.
Matrix
In case the full set of pixels is need (e.g. as a background layer with LED’s that are on/off), there are several matrices available when the OT feature Ligature is turned on. The availability of the matrix depends on the variant. In the illustration respectively are shown /matrix57, /matrix58, /matrix68, /matrix610. Also the TYPETR logo is available /typetr.
OpenType Features
Not all OpenType Features are available in every Bitcount variant. See the Reference for more details, specific per style.
The Making of Bitcount
The Bitcount project started in the late 70’s as an experiment to find the minimum amount of pixels necessary to define a full set of ASCII characters. Mainstream as that may seem today, it wasn’t at that time.
In the seventies, digital typefaces for printing were hidden deep inside commercial typesetting machines (starting as scanned photo negatives, not even as digital outline information). Or they were stored as bitmap in terminal screens. Resolution and speed were costly resources, so the bitmap was hardcoded into the screen electronics, often just for one size.
It was the general convention at that time, that for Latin, at least 9 pixels where necessary to make a clear distinction between ascenders (7), capitals (6), lowercase (5), and descenders (2). Furthermore, all letters needed to be monospaced, because there was no way pixels could be stored as in modern graphic screens. The shapes were generated by hardware during the sweep of scan-lines of the television screen. Proportional spacing would have added a lot more costly hardware.
The design of these pixel grids was exclusively the domain of engineering: Take a matrix and add pixels until it can be recognized as an “n”. The problem with this approach is that “contrast” seems like luxury, not worth considering (if such a thing was considered at all). The stems of such an “n” have a width of one pixel, vertical and horizontal equally spaced. But simple mathematics shows that if the horizontal distance between pixels is 1, the diagonal distance between points is 1.41, showing as a lighter area in the letter. The problem is in the resulting contrast in the diagonals.
This is not a problem where bows run in to stems, but on the top-right of the “n” it is a problem, because that is traditionally the darkest part of the letter shape. The contrast makes the difference between “n” and “h” 3 pixels, instead of the traditional one pixel. This compensates for the relative small ascender length of only one pixel.
Early sketches of the 5 x 7 pixel grid show that even in a small design space of 35 pixels, the number of different options is enormous. Note the various alternatives for the “m”, to make it fit in the impossible width of 5 pixels. It is common understanding in design, that what first seems to be an extreme reduction of design options, in reality still needs a design process to find the best choice. Or to create alternative solutions that work just as well or better.
COLRv1
COLRv1 is using the regular pixel shapes as mask for 2 “static” color layers. There is a “Foreground” image with partial transparant areas. And similarly there is a “Background” image, slightly different from the foreground.
The “Foreground” layer is guided by 3 independent axes:
- Size [SZP1]
- x-position [XPN1]
- y-position [YPN1]
And the “Background” also has 3 independent axes:
- Size [SZP2]
- x-position [XPN2]
- y-position [YPN2]
The total amount of axes in the Bitcount is 10, but since they are all independent from each other, we don’t need the same amount of master drawing that otherwise would have been necessary for a 10 dimensional design space.
Sub-pixel coloring axes
Typing /canvas shows the full Foreground and Background layers.
The element in the middle shows the selected pixel shape mask on top of the Foreground + Background
- Designer
- Petr van Blokland
- Classification
- Display
- Coverage
- 422 languages
- Package release
- v2
- Updated
- Apr 27, 2026
- Monthly usage
- npm367 downloads last month
- jsDelivr3,322 requests last month
- License
- OFL-1.1
Style and character
Visual characteristics associated with this family.
- Awkward
- Playful
- Stiff
- Vintage
- Pixel
- Techno
Characters and features
What this family includes and how its files are structured.
Language and character coverage
422 languages are listed for this family.
- AfarQafar · Latin
- AchineseBahsa Acèh · Latin
- Saint Lucian Creole French, Latin
- AcoliLatin
- AfrikaansLatin
- Assyrian Neo-Aramaic, Latin
- Ainu (Latin)
- AlagoLatin
- AleutUnangam Tunuu · Latin
- Gheg AlbanianGegnisht · Latin
- AmahuacaLatin
- YaneshaʼLatin
- AmisLatin
- AmarakaeriLatin
- AragoneseAragonés · Latin
- Old EnglishÆnglisc (Latin) · Latin
- AnaangAnaañ · Latin
- Uab MetoUab Metô · Latin
- MapucheMapudungun · Latin
- ArapahoLatin
- Artificial languages, World (Latin)
- AsuKipare · Latin
- AwakLatin
- AymaraAymar · Latin
- Bashkir (Latin)
- BalineseBali · Latin
- Batak TobaLatin
- Banda, West CentralLatin
- BenchLatin
- Belarusian (Latin)
- BedawiyetLatin
- BembaChibemba · Latin
- BetawiLatin
- BenaEkibena · Latin
- BislamaLatin
- BikolPandan Bikol · Latin
- BanjarLatin
- BengaLatin
- BapukuLatin
- Brahui (Latin)
- Bodo (Latin)
- BosnianBosanski · Latin
- BangwinjiLatin
- Rinconada BikolPandan Bikol · Latin
- BokobaruLatin
- BilenLatin
- CatalanCatalà · Latin
- GarifunaLatin
- ChachiLatin
- Chavacano, Philippines (Latin)
- Cashibo-CacataiboLatin
- Candoshi-ShapraLatin
- CebuanoBinisaya · Latin
- DikakaLatin
- ChigaRukiga · Latin
- ChamorroChamorru · Latin
- Chinantec, OjitlánLatin
- ChuukeseChuuk · Latin
- ChokweLatin
- Chin, HakaLatin
- AsháninkaLatin
- CorsicanCorsu · Latin
- ColoradoLatin
- Cofán, Latin
- CaquinteLatin
- Ashéninka, PichisLatin
- Crimean TurkishLatin
- SãotomenseLatin
- Seselwa Creole FrenchSeselwa · Latin
- CzechČeština · Latin
- KashubianKaszëbsczi · Latin
- Tedim ChinLatin
- KwereLatin
- WelshCymraeg · Latin
- Cuyonon (Latin)
- DanishDansk · Latin
- TaitaKidawida · Latin
- GermanDeutsch · Latin
- DelawareHuluníixsuwaakan · Latin
- C’LelaLatin
- Lower SorbianDolnoserbšćina · Latin
- Central DusunLatin
- ChidurumaLatin
- DrungLatin
- DawroLatin
- Jola-FonyiJóola-Fóoñi · Latin
- EmbuKiembu · Latin
- EnglishLatin
- EsperantoLatin
- SpanishEspañol · Latin
- Ese EjjaLatin
- EstonianEesti · Latin
- BasqueEuskara · Latin
- ExtremaduranLatin
- West Albay BikolPandan Bikol · Latin
- FinnishSuomi · Latin
- FilipinoLatin
- FijianVakaviti · Latin
- Finnish, KvenLatin
- FuliiruLatin
- FaroeseFøroyskt · Latin
- GalloLatin
- FrenchFrançais · Latin
- Old FrenchLatin
- ArpitanLatin
- Northern FrisianLatin
- FriulianFurlan · Latin
- Western FrisianFrysk · Latin
- IrishGaeilge · Latin
- GagauzGagauzça · Latin
- AlekanoGahuku · Latin
- Guadeloupean Creole French, Martinique (Latin)
- Guianese Creole FrenchLatin
- Scottish GaelicGàidhlig · Latin
- ut-Ma’inLatin
- GilberteseKiribati · Latin
- Gelao, KlauLatin
- GalicianGalego · Latin
- Middle High GermanLatin
- GamoLatin
- GofaLatin
- Old High GermanLatin
- Swiss GermanSchwyzerdütsch · Latin
- WayuuWayuunaiki · Latin
- Gourmanchémagulimancema · Latin
- GusiiEkegusii · Latin
- ManxGaelg · Latin
- 'AleQale · Latin
- GyeleLatin
- GuarayuLatin
- HangaLatin
- HarariLatin
- HadiyyaHadiyyisa · Latin
- Hmong, Northern QiandongHmong (Latin) · Latin
- HiligaynonIlonggo · Latin
- Chin, MatuLatin
- Hmonghveb Hmub · Latin
- Hmong, Southern QiandongLatin
- HaniLatin
- Hmong NjuaLatin
- Hindustani, SarnamiLatin
- HopiHopilàvayi · Latin
- CroatianHrvatski · Latin
- Upper SorbianHornjoserbšćina · Latin
- Haitian CreoleKreyòl Ayisyen · Latin
- HungarianMagyar · Latin
- Huastec, San Luís PotosíLatin
- InterlinguaLatin
- IndonesianIndonesia · Latin
- Interlingue (Latin)
- IlokoIlokano · Latin
- IdoLatin
- RigweLatin
- IraqwLatin
- IcelandicÍslenska · Latin
- ItalianItaliano · Latin
- IzereLatin
- Jamaican Creole EnglishJamiekan · Latin
- Lojban (Latin)lojban (Latin)
- MachameLatin
- JavaneseJawa · Latin
- AdaraLatin
- KambaKikamba · Latin
- KalangaLatin
- KutuLatin
- MakondeChimakonde · Latin
- KabuverdianuLatin
- QʼeqchiʼLatin
- KongoKikongo · Latin
- KhasiKa Ktien Khasi · Latin
- KikuyuGĩgĩkũyũ · Latin
- KirmanjkiShar Ma · Latin
- KuanyamaOshikwanyama · Latin
- Kazakh (Latin)
- KalaallisutLatin
- KalenjinMarkweta · Latin
- KimbunduLatin
- Mankanyamankaañ · Latin
- KonjoLatin
- SapinyLatin
- KaondeLatin
- KarelianKarjala · Latin
- ShambalaKishambaa · Latin
- ColognianKölsch · Latin
- KitubaLatin
- Kurdish (Latin)Kurmancî
- KunamaLatin
- CornishKernewek · Latin
- Latin
- Ladino (Latin)
- Lango, UgandaLatin
- LambaIchilamba · Latin
- LuxembourgishLëtzebuergesch · Latin
- Lingua Franca Nova, Latin
- GandaLuganda · Latin
- LigurianLigure · Latin
- LadinLatin
- LeleLatin
- LombardLatin
- OtuhoLatin
- LithuanianLietuviškai · Latin
- LatgalianLatgalīšu · Latin
- Luba-LuluaTshiluba · Latin
- LuvaleLatin
- LundaLatin
- LuoDholuo · Latin
- LuyiaLatin
- LatvianLatviešu · Latin
- LuwoLatin
- Matsés (Latin)
- MeruKîmîîrû · Latin
- Mauritian CreoleKreol Morisien · Latin
- Mandjakmanjak · Latin
- MalagasyLatin
- Makhuwa-MeettoImeetto · Latin
- Maorite reo Māori · Latin
- MinangkabauBaso Minangkabau · Latin
- MískitoLatin
- Mandinkamandinka · Latin
- InnuInnu Aimun · Latin
- MohawkKanien’kéha · Latin
- Maranao (Latin)
- MalteseMalti · Latin
- Mixe, TotontepecLatin
- Musi (Latin)
- MuscogeeMvskoke · Latin
- MirandeseMirandés · Latin
- ManyikaLatin
- MozarabicLatin
- MasaabaLatin
- Mazatec, IxcatlánLatin
- Mambila, NigeriaLatin
- NeapolitanNapulitano · Latin
- CahungwaryaLatin
- Norwegian Bokmålnorsk bokmål · Latin
- NyembaLatin
- North NdebeleisiNdebele · Latin
- NdauLatin
- NdambaLatin
- Low GermanNiedersächsisch · Latin
- NdongaLatin
- LomweLatin
- NguluLatin
- NiueanNiuē · Latin
- Ao NagaLatin
- DutchNederlands · Latin
- Norwegian Nynorsknynorsk · Latin
- NgindoLatin
- NorwegianNorsk · Latin
- NomatsiguengaLatin
- NovialLatin
- South NdebeleisiNdebele · Latin
- NaraLatin
- Jèrriais, Latin
- Northern SothoSepedi · Latin
- KombeLatin
- Nupe-Nupe-TakoLatin
- NyanjaChicheŵa · Latin
- NyankoleRunyankore · Latin
- NyoroLatin
- OccitanLatin
- OgbahLatin
- OkiekLatin
- OromoAfaan Oromoo · Latin
- OroqenLatin
- Otomi, MezquitalLatin
- Tenango Otomi, Latin
- ElfdalianLatin
- Old Welsh, Latin
- PampangaKapampangan · Latin
- PapiamentoPapiamentu · Latin
- Palauana tekoi er a Belau · Latin
- PicardLatin
- Paite Chin, Latin
- PijinLatin
- Pintupi-LuritjaLatin
- PökootMarkweta · Latin
- PolishPolski · Latin
- PiedmontesePiemontèis · Latin
- Pontic (Latin)
- PohnpeianPohnpei · Latin
- Crioulo, Upper GuineaLatin
- PogoloLatin
- PipilLatin
- Old ProvençalLatin
- Ashéninka PerenéLatin
- PortuguesePortuguês · Latin
- Punuyipunu · Latin
- KʼicheʼQatzijob'al · Latin
- Kichwa, Unified QuichuaLatin
- Chimborazo Highland QuichuaRuna Simi · Latin
- Quechua, South BolivianLatin
- Quechua, AyacuchoLatin
- Quechua, CuscoRunasimi · Latin
- Quechua, Ambo-PascoLatin
- Quechua, CajamarcaLatin
- Quechua, Huamalíes-Dos de Mayo HuánucoLatin
- Quechua, Margos-Yarowilca-LauricochaLatin
- Quechua, North JunínLatin
- Quechua, Huaylas AncashLatin
- Quechua, Northern Conchucos AncashLatin
- Quechua, Arequipa-La UniónLatin
- Cook Islands MāoriMāori Kūki 'Āirani · Latin
- Rapa (Latin)
- Réunion Creole FrenchLatin
- RejangLatin
- RendilleLatin
- ResheLatin
- RomagnolLatin
- Rohingya (Latin)
- RomanshRumantsch · Latin
- RundiIkirundi · Latin
- RongaLatin
- RomanianRomână · Latin
- RomboLatin
- LuguruLatin
- AromanianArmani · Latin
- KinyarwandaLatin
- RwaLatin
- SamburuSampur · Latin
- SasakLatin
- SanguShisango · Latin
- SardinianSardu · Latin
- ScotsScots Leid · Latin
- Sassarese SardinianSardu · Latin
- Northern SamiSámegiella · Latin
- SenaCisena · Latin
- SeriCmiique Iitom · Latin
- SecoyaLatin
- SangoSängö · Latin
- Old IrishLatin
- ShillukLatin
- Shipibo-ConiboLatin
- Arabic, Chadian SpokenLatin
- SidamoLatin
- SlovakSlovenčina · Latin
- SlovenianSlovenščina · Latin
- SalarLatin
- SamoanSāmoa · Latin
- Southern SamiÅarjelsaemiengïele · Latin
- Lule SamiJulevusámegiella · Latin
- Inari SamiAnarâškielâ · Latin
- ShonaChishona · Latin
- SomaliSoomaali · Latin
- AlbanianShqip · Latin
- Serbian (Latin)srpski (latinica, Crna Gora)
- Sranan TongoLatin
- SwatiSiswati · Latin
- SahoLatin
- Southern SothoSesotho · Latin
- Saterland FrisianLatin
- SundaneseBasa Sunda · Latin
- SukumaKisukuma · Latin
- SwedishSvenska · Latin
- SwahiliKiswahili · Latin
- Swahili, CongoLatin
- SubaLatin
- SilesianŚlůnsko godka · Latin
- Tetun DiliLatin
- TetumLia Tetun · Latin
- Tajik (Latin)
- TivLatin
- Tiwi (Latin)
- Southern TujiaLatin
- Turkmen (Latin)Türkmençe
- TakwaneLatin
- TokelauLatin
- Klingon (Latin)
- Talinga-BwisiLatin
- TswanaSetswana · Latin
- Nyasa TongaLatin
- TongaLatin
- Totonac, PapantlaLatin
- ToposaLatin
- Tok PisinLatin
- TurkishTürkçe · Latin
- TsongaXitsonga · Latin
- TsamaiLatin
- PurepechaLatin
- Tatar (Latin)
- TooroLatin
- TulaLatin
- TumbukaChitumbuka · Latin
- TedagaLatin
- TsuvadiLatin
- TahitianReo Tahiti · Latin
- Tzeltal, OxchucLatin
- Tzotzil, ChamulaLatin
- Uyghur (Latin)Uighur
- VenetianVèneto · Latin
- VepsVepsä · Latin
- VidundaLatin
- MakhuwaEmakhuwa · Latin
- VolapükLatin
- VõroLatin
- VunjoLatin
- WalloonWalon · Latin
- WalserWalscher · Latin
- Wolaytta (Latin)
- WarayWaray-Waray · Latin
- WarlpiriLatin
- WendatLatin
- MwaniLatin
- WolofLatin
- XhosaisiXhosa · Latin
- SogaLusoga · Latin
- YaochiYao · Latin
- YapeseWaab · Latin
- YasaLatin
- YucatecoMàaya t'àan · Latin
- ZhuangLatin
- ZaghawaLatin
- Zapotec, MiahuatlánLatin
- ZayseLatin
- Comorian, NgazidjaLatin
- ZigulaLatin
- Malay (Latin)
- ZandeLatin
- ZáparoLatin
- Zapotec, GüiláLatin
- ZuluisiZulu · Latin
- DimliDimlî · Latin
Styles and axes
9 weights in normal style.
Variable axes let you fine-tune the design between the values shown.
- SlantAdjust the style from upright to slanted.
slnt· -8–0 · default 0 - WeightAdjust the style from lighter to bolder in typographic color, by varying stroke weights, spacing and kerning, and other aspects of the type.
wght· 100–900 · default 400 - CursiveControl the substitution of cursive forms along the Slant axis.
CRSV· 0–1 · default 0.5 - Element ShapeIn modular fonts, where glyphs are composed using multiple copies of the same element, this axis controls the shape of the element
ELSH· 0–100 · default 0 - Element ExpansionAs the Element Expansion axis progresses, the elements move apart.
ELXP· 0–100 · default 0 - Size of Paint 1Modifies the size of a paint element going from an initial size (0) to positive values that increase the size (100%) or negative values that shrink it down (-100%).
SZP1· 0–100 · default 0 - Size of Paint 2Modifies the size of a paint element going from an initial size (0) to positive values that increase the size (100%) or negative values that shrink it down (-100%).
SZP2· 0–100 · default 0 - Horizontal Position of Paint 1The position of the paint moves left and right.
XPN1· -100–100 · default 0 - Horizontal Position of Paint 2The position of the paint moves left and right.
XPN2· -100–100 · default 0 - Vertical Position of Paint 1The position of the paint moves up and down.
YPN1· -100–100 · default 0 - Vertical Position of Paint 2The position of the paint moves up and down.
YPN2· -100–100 · default 0
OpenType features
Typographic behaviors that adjust character forms, spacing, and positioning. Availability can vary between files.
- Small capitals from capitalsReplaces capital letters with forms designed to match small capitals.
c2sc - Contextual alternatesChooses alternate forms that work better beside the surrounding letters.
calt - DenominatorsUses denominator figures designed for fractions.
dnom - FractionsBuilds diagonal fractions from ordinary numbers.
frac - KerningFine-tunes the space between specific pairs of characters.
kern - Standard ligaturesReplaces common letter sequences with standard ligatures.
liga - Mark positioningPositions combining marks relative to their base characters.
mark - Mark-to-mark positioningPositions combining marks relative to other marks.
mkmk - NumeratorsUses numerator figures designed for fractions.
numr - Oldstyle figuresUses figures with varied heights that sit naturally in body text.
onum - RCLTApplies the font’s rclt behavior during text shaping.
rclt - Small capitalsReplaces lowercase letters with small capitals.
smcp - Stylistic set 1Activates a coordinated set of alternate character designs.
ss01 - Stylistic set 2Activates a coordinated set of alternate character designs.
ss02 - Stylistic set 3Activates a coordinated set of alternate character designs.
ss03 - Stylistic set 5Activates a coordinated set of alternate character designs.
ss05 - Stylistic set 8Activates a coordinated set of alternate character designs.
ss08 - Stylistic set 9Activates a coordinated set of alternate character designs.
ss09 - Tabular figuresUses equal-width figures that align in tables and columns.
tnum - Slashed zeroDistinguishes zero from the letter O, commonly with a slash.
zero
License
Complete terms and attribution for this font.
Copyright 2024 The Bitcount Project Authors (https://github.com/petrvanblokland/TYPETR-Bitcount)
Copyright 1980 The Bitcount Project Authors (https://github.com/petrvanblokland/TYPETR-Bitcount) This Font Software is licensed under the SIL Open Font License, Version 1.1. This license is copied below, and is also available with a FAQ at: https://openfontlicense.org ----------------------------------------------------------- SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 ----------------------------------------------------------- PREAMBLE The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. DEFINITIONS "Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. "Reserved Font Name" refers to any names specified as such after the copyright statement(s). "Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). "Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. "Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. PERMISSION & CONDITIONS Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. 2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. 3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. TERMINATION This license becomes null and void if any of the above conditions are not met. DISCLAIMER THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Provenance
Where the files came from and what Fontsource distributes.
- Provider
- Google Fonts
- Source files
- 1
- Formats
- TTF
- Revision
c69999f8e0
- BitcountPropDoubleInk[CRSV,ELSH,ELXP,SZP1,SZP2,XPN1,XPN2,YPN1,YPN2,slnt,wght].ttf Variable · Normal · 100–900 weight · Version 1.001 · 331 KB